fix(tui): rename ActorSelectionOverlay._render to _refresh_display to avoid shadowing Textual Widget._render #11042

Merged
HAL9000 merged 4 commits from bugfix/tui-actor-overlay-render-shadow into master 2026-06-19 05:48:59 +00:00
3 changed files with 117 additions and 1 deletions
+1 -1
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@@ -24,7 +24,7 @@
# Details
* HAL 9000 has contributed spec clarifications for layer boundary DI exception, ULID scope, ACMS pipeline contracts, and TUI component interfaces (PR #10451): documented architectural invariants including the DI container exception, clarified ULID identifier scope distinguishing domain entities from internal implementation details, added per-stage protocol contracts for all 10 ACMS pipeline stages with storage tier definitions, budget enforcement protocol, and context assembly output format, and defined public interfaces with verifiable checks for 8 TUI components.
* HAL 9000 has contributed rename of `ActorSelectionOverlay._render` to `_refresh_display` to avoid shadowing Textual Widget internal method (PR #11042).
Below are some of the specific details of various contributions.
+96
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@@ -488,3 +488,99 @@ def step_persona_bar_reflects_actor(context: object) -> None:
assert "anthropic/claude-sonnet-4-20250514" in bar._text, (
f"Expected actor in persona bar, got: {bar._text}"
)
# ---------------------------------------------------------------------------
# TDD regression: issue #11039 - no _render() shadowing Textual Widget._render
# ---------------------------------------------------------------------------
@then("the overlay should not override Textual Widget._render")
def step_overlay_no_render_override(context: object) -> None:
"""Verify that ActorSelectionOverlay does NOT define its own ``_render``.
The Shadowing Bug (issue #11039): ActorSelectionOverlay once defined
``def _render(self) -> None`` which returned ``None``, shadowing
``textual.widgets.Static._render()`` (which returns a
:class:`textual.strip.Strip`). This caused the Textual layout engine to
crash with ``AttributeError: 'NoneType' object has no attribute
'get_height'``.
The fix renamed the method to ``_refresh_display`` so that the inherited
base-class ``_render`` is untouched and returns a proper renderable.
"""
from cleveragents.tui.widgets.actor_selection_overlay import (
ActorSelectionOverlay,
)
cls = ActorSelectionOverlay
# The overlay should NOT define its own _render in its __dict__.
# If it did, _render found on the class would resolve to this method
# rather than the Textual base-class implementation.
has_own_render = "_render" in cls.__dict__
assert not has_own_render, (
"ActorSelectionOverlay defines its own _render() which shadows "
"Textual Widget._render. This is the bug from issue #11039."
)
@then("the overlay _refresh_display method should be callable")
def step_overlay_refresh_display_callable(context: object) -> None:
"""Verify ``_refresh_display`` exists and is callable after show()."""
assert hasattr(context._overlay, "_refresh_display"), (
"Overlay must have _refresh_display method"
)
refresh = context._overlay._refresh_display
assert callable(refresh), "_refresh_display must be callable"
@then("the inherited Widget._render should return a proper renderable")
def step_inherited_render_returns_renderable(context: object) -> None:
"""Verify the inherited ``Widget._render()`` returns a non-None renderable.
Bug #11039: ``ActorSelectionOverlay`` defined its own ``_render() -> None``
which returned ``None``, causing Textual's layout engine to crash. The
fix renamed it to ``_refresh_display()``. This assertion confirms that
when Textual IS available, calling the real inherited ``_render()``
produces a proper renderable (not ``None``). When Textual is not
available (``_FallbackStatic`` has no ``_render``), the check passes
trivially since the fallback case cannot trigger the shadowing crash.
"""
from cleveragents.tui.widgets.actor_selection_overlay import (
ActorSelectionOverlay,
)
cls = ActorSelectionOverlay
overlay = context._overlay
render_from_mro = None
for base in cls.__mro__[1:]:
if "_render" in base.__dict__:
render_from_mro = base.__dict__["_render"]
break
if render_from_mro is None:
return
result = render_from_mro(overlay)
assert result is not None, (
"Bug #11039 regression: inherited Widget._render() returned None. "
"ActorSelectionOverlay may still be shadowing the base-class "
"_render method, which would cause a NoneType crash during "
"Textual layout in textual >=1.0."
)
@then("_refresh_display should produce correct overlay content")
def step_refresh_display_produces_content(context: object) -> None:
"""Invoke ``_refresh_display()`` and verify it renders correct content."""
from typing import cast
overlay = context._overlay
overlay._refresh_display()
content: str = cast(str, overlay._text)
assert content, "_refresh_display must produce non-empty rendered overlay content"
assert "Welcome to CleverAgents" in content, (
"_refresh_display content must include the welcome header"
)
+20
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@@ -194,3 +194,23 @@ Feature: TUI first-run experience with actor selection overlay
And I call _complete_first_run with actor "anthropic/claude-sonnet-4-20250514"
Then the registry should contain a persona named "default"
And the persona bar should reflect the new actor
# -----------------------------------------------------------------------
# TDD regression: issue #11039 - no _render() shadowing Textual Widget._render
# -----------------------------------------------------------------------
# The overlay formerly defined its own _render() returning None, which
# shadowed textual.widgets.Static._render and caused layout-engine crashes.
# This scenario ensures the rename to _refresh_display eliminated that bug.
@tdd_issue @tdd_issue_11039
Scenario: ActorSelectionOverlay does not define its own _render method
Given a new ActorSelectionOverlay
Then the overlay should not override Textual Widget._render
And the inherited Widget._render should return a proper renderable
@tdd_issue @tdd_issue_11039
Scenario: ActorSelectionOverlay has refresh_display callable instead of render
Given a new ActorSelectionOverlay
When I call show on the overlay
Then the overlay _refresh_display method should be callable
And _refresh_display should produce correct overlay content