fix(tui): rename ActorSelectionOverlay._render to _refresh_display to avoid shadowing Textual Widget._render #11042
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@@ -24,7 +24,7 @@
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# Details
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* HAL 9000 has contributed spec clarifications for layer boundary DI exception, ULID scope, ACMS pipeline contracts, and TUI component interfaces (PR #10451): documented architectural invariants including the DI container exception, clarified ULID identifier scope distinguishing domain entities from internal implementation details, added per-stage protocol contracts for all 10 ACMS pipeline stages with storage tier definitions, budget enforcement protocol, and context assembly output format, and defined public interfaces with verifiable checks for 8 TUI components.
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* HAL 9000 has contributed rename of `ActorSelectionOverlay._render` to `_refresh_display` to avoid shadowing Textual Widget internal method (PR #11042).
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Below are some of the specific details of various contributions.
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@@ -488,3 +488,99 @@ def step_persona_bar_reflects_actor(context: object) -> None:
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assert "anthropic/claude-sonnet-4-20250514" in bar._text, (
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f"Expected actor in persona bar, got: {bar._text}"
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)
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# ---------------------------------------------------------------------------
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# TDD regression: issue #11039 - no _render() shadowing Textual Widget._render
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# ---------------------------------------------------------------------------
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@then("the overlay should not override Textual Widget._render")
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def step_overlay_no_render_override(context: object) -> None:
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"""Verify that ActorSelectionOverlay does NOT define its own ``_render``.
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The Shadowing Bug (issue #11039): ActorSelectionOverlay once defined
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``def _render(self) -> None`` which returned ``None``, shadowing
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``textual.widgets.Static._render()`` (which returns a
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:class:`textual.strip.Strip`). This caused the Textual layout engine to
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crash with ``AttributeError: 'NoneType' object has no attribute
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'get_height'``.
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The fix renamed the method to ``_refresh_display`` so that the inherited
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base-class ``_render`` is untouched and returns a proper renderable.
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"""
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from cleveragents.tui.widgets.actor_selection_overlay import (
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ActorSelectionOverlay,
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)
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cls = ActorSelectionOverlay
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# The overlay should NOT define its own _render in its __dict__.
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# If it did, _render found on the class would resolve to this method
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# rather than the Textual base-class implementation.
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has_own_render = "_render" in cls.__dict__
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assert not has_own_render, (
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"ActorSelectionOverlay defines its own _render() which shadows "
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"Textual Widget._render. This is the bug from issue #11039."
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)
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@then("the overlay _refresh_display method should be callable")
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def step_overlay_refresh_display_callable(context: object) -> None:
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"""Verify ``_refresh_display`` exists and is callable after show()."""
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assert hasattr(context._overlay, "_refresh_display"), (
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"Overlay must have _refresh_display method"
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)
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refresh = context._overlay._refresh_display
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assert callable(refresh), "_refresh_display must be callable"
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@then("the inherited Widget._render should return a proper renderable")
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def step_inherited_render_returns_renderable(context: object) -> None:
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"""Verify the inherited ``Widget._render()`` returns a non-None renderable.
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Bug #11039: ``ActorSelectionOverlay`` defined its own ``_render() -> None``
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which returned ``None``, causing Textual's layout engine to crash. The
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fix renamed it to ``_refresh_display()``. This assertion confirms that
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when Textual IS available, calling the real inherited ``_render()``
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produces a proper renderable (not ``None``). When Textual is not
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available (``_FallbackStatic`` has no ``_render``), the check passes
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trivially since the fallback case cannot trigger the shadowing crash.
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"""
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from cleveragents.tui.widgets.actor_selection_overlay import (
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ActorSelectionOverlay,
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)
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cls = ActorSelectionOverlay
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overlay = context._overlay
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render_from_mro = None
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for base in cls.__mro__[1:]:
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if "_render" in base.__dict__:
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render_from_mro = base.__dict__["_render"]
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break
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if render_from_mro is None:
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return
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result = render_from_mro(overlay)
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assert result is not None, (
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"Bug #11039 regression: inherited Widget._render() returned None. "
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"ActorSelectionOverlay may still be shadowing the base-class "
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"_render method, which would cause a NoneType crash during "
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"Textual layout in textual >=1.0."
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)
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@then("_refresh_display should produce correct overlay content")
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def step_refresh_display_produces_content(context: object) -> None:
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"""Invoke ``_refresh_display()`` and verify it renders correct content."""
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from typing import cast
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overlay = context._overlay
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overlay._refresh_display()
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content: str = cast(str, overlay._text)
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assert content, "_refresh_display must produce non-empty rendered overlay content"
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assert "Welcome to CleverAgents" in content, (
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"_refresh_display content must include the welcome header"
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)
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@@ -194,3 +194,23 @@ Feature: TUI first-run experience with actor selection overlay
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And I call _complete_first_run with actor "anthropic/claude-sonnet-4-20250514"
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Then the registry should contain a persona named "default"
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And the persona bar should reflect the new actor
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# -----------------------------------------------------------------------
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# TDD regression: issue #11039 - no _render() shadowing Textual Widget._render
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# -----------------------------------------------------------------------
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# The overlay formerly defined its own _render() returning None, which
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# shadowed textual.widgets.Static._render and caused layout-engine crashes.
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# This scenario ensures the rename to _refresh_display eliminated that bug.
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@tdd_issue @tdd_issue_11039
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Scenario: ActorSelectionOverlay does not define its own _render method
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Given a new ActorSelectionOverlay
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Then the overlay should not override Textual Widget._render
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And the inherited Widget._render should return a proper renderable
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@tdd_issue @tdd_issue_11039
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Scenario: ActorSelectionOverlay has refresh_display callable instead of render
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Given a new ActorSelectionOverlay
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When I call show on the overlay
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Then the overlay _refresh_display method should be callable
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And _refresh_display should produce correct overlay content
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