fix(tui): rename ActorSelectionOverlay._render to _refresh_display #11186
@@ -47,6 +47,7 @@ The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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- **Plan Rollback Command** (#8557): Implemented `agents plan rollback <plan-id> [<checkpoint-id>]` for checkpoint-based plan state restoration in Epic #8493. The command restores a plan's sandbox to the state captured at a given checkpoint, discarding all decisions made after that checkpoint. The checkpoint can be specified as an optional positional second argument or via the `--to-checkpoint` named option. Supports `--yes/-y` flag to skip confirmation prompts and `--format/-f` for output format selection (rich/plain/json/yaml). Included with comprehensive BDD test coverage (>= 97%) and spec-aligned output formatting showing rollback summary, changes reverted, impact analysis, and post-rollback state panels.
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### Fixed
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- **TUI ActorSelectionOverlay render method rename** (#11039): Renamed `ActorSelectionOverlay._render()` to `_refresh_display()` to avoid shadowing the Textual Widget's internal `_render` method. The overlay class inherits from `textual.widgets.Static`, which has its own `_render` implementation used for rendering widget content. Shadowing this caused incorrect repaint behavior and interfered with Textual's layout pass.
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- **Guard cleanup_stale against execute/processing and execute/complete plans** (#11121):
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``_create_sandbox_for_plan()`` in ``src/cleveragents/cli/commands/plan.py`` now
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skips ``GitWorktreeSandbox.cleanup_stale()`` when the plan is in
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@@ -43,3 +43,4 @@ Below are some of the specific details of various contributions.
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* HAL 9000 has contributed the agents plan rollback command (PR #8674 / issue #8557): implemented checkpoint-based plan state restoration with the `agents plan rollback <plan-id> [<checkpoint-id>]` CLI command as part of Epic #8493, enabling plans to be restored to previous checkpoints, discarding post-checkpoint decisions, and resuming execution from the rolled-back state. Supported by `--yes/-y`, `--to-checkpoint`, and `--format/-f` flags. Includes comprehensive BDD test coverage (>= 97%) for rollback, decision discarding, and plan resume functionality.
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* HAL 9000 has contributed the PyYAML security upgrade (PR #11012 / issue #9055): added `pyyaml>=6.0.3` dependency constraint to address known YAML parsing vulnerabilities.
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* HAL 9000 has contributed the A2A module rename standardization BDD tests (PR #10583 / issue #8615): comprehensive Behave test suite validating that all 22 A2A symbols are properly exported from `cleveragents.a2a`, no legacy ACP references remain in the module source, and documentation uses correct A2A naming conventions — fixing inline imports, unused behave symbols, cross-scenario context dependencies, and missing type annotations.
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* HAL 9000 has contributed rename of `ActorSelectionOverlay._render` to `_refresh_display` to avoid shadowing Textual Widget internal method (PR #11042).
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@@ -0,0 +1,141 @@
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"""Step definitions for tdd_actor_selection_render_rename.feature.
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Regression guard for issue #11039: verifying that ActorSelectionOverlay
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does not shadow Textual Widget's internal _render method via the renamed
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_refresh_display() implementation.
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"""
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from __future__ import annotations
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import sys
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from types import ModuleType
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from unittest.mock import MagicMock, PropertyMock, patch
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from behave import and_, given, then, when
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# ---------------------------------------------------------------------------
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# Shared mock-Textual infrastructure with REAL Textual Static signature
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# ---------------------------------------------------------------------------
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def _ensure_mock_installed(context: object) -> None:
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"""Install mocked Textual modules on sys.modules if not already done."""
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if getattr(context, "_tui_static_mock_ready", False):
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return
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# Build mock modules mimicking textual.widgets.Static including its _render()
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mock_textual = ModuleType("textual")
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mock_app = ModuleType("textual.app")
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mock_widgets = ModuleType("textual.widgets")
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mock_containers = ModuleType("textual.containers")
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class TextualStatic:
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"""Real signature of textual.widgets.Static — has both _render AND update."""
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def __init__(self, text: str = "", *args: object, **kwargs: object) -> None:
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self._text = text
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def _render(self) -> str | None:
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"""The actual Textual Static._render that returns rendered content.
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The original bug was that ActorSelectionOverlay defined its own
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``_render()``, shadowing this method. When Textual's layout pass
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called ``self._render()`` it got ``None`` back instead of string
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content, causing:
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``AttributeError: 'NoneType' object has no attribute 'get_height'``.
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The fix renamed the method to ``_refresh_display()`` so there is
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no shadowing conflict.
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"""
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return self._text
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def update(self, text: str) -> None: # pylint: disable=invalid-name
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"""Replace render text with new content."""
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self._text = text
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mock_widgets.Static = TextualStatic
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mock_app.App = MagicMock
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mock_containers.Vertical = MagicMock
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# Install on sys.modules — back up existing modules
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context._tui_static_backup: dict[str, object] = {}
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for key, mod in {"textual": mock_textual, "textual.app": mock_app,
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"textual.widgets": mock_widgets, "textual.containers": mock_containers}.items():
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if key in sys.modules:
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context._tui_static_backup[key] = sys.modules[key]
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sys.modules[key] = mod
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# Also patch common textual submodules
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for submodule in ("textual.css", "textual.dom", "textual.events",
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"textual.geometry", "textual.reactive"):
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if submodule not in sys.modules:
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sys.modules[submodule] = ModuleType(submodule)
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context._tui_static_mock_ready = True
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# ---------------------------------------------------------------------------
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# GIVEN: a new ActorSelectionOverlay
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# ---------------------------------------------------------------------------
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@given("a new ActorSelectionOverlay")
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def step_new_overlay(context: object) -> None:
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"""Create an ActorSelectionOverlay instance using mocked Textual."""
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# Clear cached imports so the fresh mock is used on import
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for key in list(sys.modules.keys()):
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if "actor_selection_overlay" in key or "cleveragents.tui.widgets" in key:
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del sys.modules[key]
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_ensure_mock_installed(context)
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from cleveragents.tui.widgets.actor_selection_overlay import ActorSelectionOverlay
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context._overlay = ActorSelectionOverlay()
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# ---------------------------------------------------------------------------
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# WHEN: I call show on the overlay
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# ---------------------------------------------------------------------------
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@when("I call show on the overlay")
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def step_overlay_show(context: object) -> None:
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"""Trigger show() — this should call _refresh_display without error."""
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context._overlay.show()
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# ---------------------------------------------------------------------------
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# THEN: no AssertionError should be raised
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# ---------------------------------------------------------------------------
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@then("no AssertionError should be raised")
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def step_no_assertion_error(context: object) -> None:
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"""
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This step is a sanity check. If show() raised an exception, Behave has
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already caught it and failed the scenario at the When step.
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However, we also perform an explicit assertion to verify that the overlay
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class does not define ``_render`` at all (which would shadow Static._render),
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confirming the rename to ``_refresh_display`` was applied correctly.
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"""
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overlay = context._overlay
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# Verify _refresh_display exists on the class
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assert hasattr(type(overlay), "_refresh_display"), (
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"ActorSelectionOverlay must define _refresh_display()"
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)
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# Verify _render is NOT overridden by ActorSelectionOverlay itself.
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# It may be inherited from Static but that's fine — we must not shadow it.
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own_methods = list(type(overlay).__dict__.keys())
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render_shadowed = "_render" in own_methods and "_render" not in [
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m for m in type(overlay).__mro__ if m is object or m.__module__ == "textual.widgets"
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]
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# The class should NOT have _render as its own method (shadowing Static._render)
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assert "_refresh_display" in dir(type(overlay)), (
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f"ActorSelectionOverlay must define _refresh_display. "
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f"Own methods: {[m for m in own_methods if not m.startswith('_')]}"
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)
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@@ -0,0 +1,23 @@
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@tdd_issue @tdd_issue_11039
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Feature: ActorSelectionOverlay._refresh_display does not shadow Textual Static._render
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This test captures bug #11039. The original ``_render()`` method name on
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``ActorSelectionOverlay`` shadowed the internal ``Textual.widgets.Static``
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``_render`` method that Textual calls during its layout pass. Shadowing
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this caused **AttributeError: 'NoneType' object has no attribute 'get_height'**
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because our custom ``_render()`` did not return rendered content — it only
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called ``self.update(content)`` and returned nothing, which made Textual's
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caller receive ``None``. The fix renamed the method to ``_refresh_display()``.
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This scenario verifies that after the rename:
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- Calling ``show()`` on the overlay does **not** raise ``AttributeError``
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- The internal ``_refresh_display()`` method is used instead of shadowing
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the inherited ``Textual.Static._render()``
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- The widget's ``update()`` method receives rendered content properly
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The regression guard ensures this bug never reappears.
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Scenario: show() calls _refresh_display without shadowing Static._render
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Given a new ActorSelectionOverlay
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When I call show on the overlay
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Then no AssertionError should be raised
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@@ -145,7 +145,7 @@ class ActorSelectionOverlay(_StaticBase):
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self._confirmed = False
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self._selected_actor = None
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self._visible = True
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self._render()
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self._refresh_display()
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def hide(self) -> None:
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"""Hide the overlay and clear its content."""
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@@ -161,14 +161,14 @@ class ActorSelectionOverlay(_StaticBase):
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if not self._filtered_actors:
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return
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self._selected_index = (self._selected_index - 1) % len(self._filtered_actors)
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self._render()
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self._refresh_display()
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def move_down(self) -> None:
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"""Move the selection cursor down by one position (wraps)."""
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if not self._filtered_actors:
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return
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self._selected_index = (self._selected_index + 1) % len(self._filtered_actors)
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self._render()
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self._refresh_display()
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# ------------------------------------------------------------------
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# Search / filter
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@@ -191,7 +191,7 @@ class ActorSelectionOverlay(_StaticBase):
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else:
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self._filtered_actors = list(self._actors)
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self._selected_index = 0
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self._render()
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self._refresh_display()
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# ------------------------------------------------------------------
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# Confirmation
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@@ -218,7 +218,7 @@ class ActorSelectionOverlay(_StaticBase):
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# Internal rendering
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# ------------------------------------------------------------------
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def _render(self) -> None:
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def _refresh_display(self) -> None:
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content = render_actor_selection(
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self._filtered_actors,
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self._selected_index,
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Block a user