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HAL9000 27af4c4c42 fix(tui): rename ActorSelectionOverlay._render to avoid shadowing Textual Widget._render
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Renamed ActorSelectionOverlay._render() to _refresh_display() to avoid
shadowing the Textual Widgets internal _render method. The overlay class
inherits from textual.widgets.Static which has its own _render for rendering
widget content. Shadowing this caused incorrect repaint behavior and
interfered with Textual layout pass, resulting in
AttributeError: 'NoneType' object has no attribute 'get_height'.

Also added a TDD regression test (tdd_actor_selection_render_rename.feature)
and fixed CHANGELOG.md by moving the ActorSelectionOverlay entry under the
### Fixed subsection within [Unreleased].

ISSUES CLOSED: #11039
2026-05-13 20:48:17 +00:00
5 changed files with 171 additions and 5 deletions
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@@ -47,6 +47,7 @@ The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
- **Plan Rollback Command** (#8557): Implemented `agents plan rollback <plan-id> [<checkpoint-id>]` for checkpoint-based plan state restoration in Epic #8493. The command restores a plan's sandbox to the state captured at a given checkpoint, discarding all decisions made after that checkpoint. The checkpoint can be specified as an optional positional second argument or via the `--to-checkpoint` named option. Supports `--yes/-y` flag to skip confirmation prompts and `--format/-f` for output format selection (rich/plain/json/yaml). Included with comprehensive BDD test coverage (>= 97%) and spec-aligned output formatting showing rollback summary, changes reverted, impact analysis, and post-rollback state panels.
### Fixed
- **TUI ActorSelectionOverlay render method rename** (#11039): Renamed `ActorSelectionOverlay._render()` to `_refresh_display()` to avoid shadowing the Textual Widget's internal `_render` method. The overlay class inherits from `textual.widgets.Static`, which has its own `_render` implementation used for rendering widget content. Shadowing this caused incorrect repaint behavior and interfered with Textual's layout pass.
- **Guard cleanup_stale against execute/processing and execute/complete plans** (#11121):
``_create_sandbox_for_plan()`` in ``src/cleveragents/cli/commands/plan.py`` now
skips ``GitWorktreeSandbox.cleanup_stale()`` when the plan is in
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@@ -43,3 +43,4 @@ Below are some of the specific details of various contributions.
* HAL 9000 has contributed the agents plan rollback command (PR #8674 / issue #8557): implemented checkpoint-based plan state restoration with the `agents plan rollback <plan-id> [<checkpoint-id>]` CLI command as part of Epic #8493, enabling plans to be restored to previous checkpoints, discarding post-checkpoint decisions, and resuming execution from the rolled-back state. Supported by `--yes/-y`, `--to-checkpoint`, and `--format/-f` flags. Includes comprehensive BDD test coverage (>= 97%) for rollback, decision discarding, and plan resume functionality.
* HAL 9000 has contributed the PyYAML security upgrade (PR #11012 / issue #9055): added `pyyaml>=6.0.3` dependency constraint to address known YAML parsing vulnerabilities.
* HAL 9000 has contributed the A2A module rename standardization BDD tests (PR #10583 / issue #8615): comprehensive Behave test suite validating that all 22 A2A symbols are properly exported from `cleveragents.a2a`, no legacy ACP references remain in the module source, and documentation uses correct A2A naming conventions — fixing inline imports, unused behave symbols, cross-scenario context dependencies, and missing type annotations.
* HAL 9000 has contributed rename of `ActorSelectionOverlay._render` to `_refresh_display` to avoid shadowing Textual Widget internal method (PR #11042).
@@ -0,0 +1,141 @@
"""Step definitions for tdd_actor_selection_render_rename.feature.
Regression guard for issue #11039: verifying that ActorSelectionOverlay
does not shadow Textual Widget's internal _render method via the renamed
_refresh_display() implementation.
"""
from __future__ import annotations
import sys
from types import ModuleType
from unittest.mock import MagicMock, PropertyMock, patch
from behave import and_, given, then, when
# ---------------------------------------------------------------------------
# Shared mock-Textual infrastructure with REAL Textual Static signature
# ---------------------------------------------------------------------------
def _ensure_mock_installed(context: object) -> None:
"""Install mocked Textual modules on sys.modules if not already done."""
if getattr(context, "_tui_static_mock_ready", False):
return
# Build mock modules mimicking textual.widgets.Static including its _render()
mock_textual = ModuleType("textual")
mock_app = ModuleType("textual.app")
mock_widgets = ModuleType("textual.widgets")
mock_containers = ModuleType("textual.containers")
class TextualStatic:
"""Real signature of textual.widgets.Static — has both _render AND update."""
def __init__(self, text: str = "", *args: object, **kwargs: object) -> None:
self._text = text
def _render(self) -> str | None:
"""The actual Textual Static._render that returns rendered content.
The original bug was that ActorSelectionOverlay defined its own
``_render()``, shadowing this method. When Textual's layout pass
called ``self._render()`` it got ``None`` back instead of string
content, causing:
``AttributeError: 'NoneType' object has no attribute 'get_height'``.
The fix renamed the method to ``_refresh_display()`` so there is
no shadowing conflict.
"""
return self._text
def update(self, text: str) -> None: # pylint: disable=invalid-name
"""Replace render text with new content."""
self._text = text
mock_widgets.Static = TextualStatic
mock_app.App = MagicMock
mock_containers.Vertical = MagicMock
# Install on sys.modules — back up existing modules
context._tui_static_backup: dict[str, object] = {}
for key, mod in {"textual": mock_textual, "textual.app": mock_app,
"textual.widgets": mock_widgets, "textual.containers": mock_containers}.items():
if key in sys.modules:
context._tui_static_backup[key] = sys.modules[key]
sys.modules[key] = mod
# Also patch common textual submodules
for submodule in ("textual.css", "textual.dom", "textual.events",
"textual.geometry", "textual.reactive"):
if submodule not in sys.modules:
sys.modules[submodule] = ModuleType(submodule)
context._tui_static_mock_ready = True
# ---------------------------------------------------------------------------
# GIVEN: a new ActorSelectionOverlay
# ---------------------------------------------------------------------------
@given("a new ActorSelectionOverlay")
def step_new_overlay(context: object) -> None:
"""Create an ActorSelectionOverlay instance using mocked Textual."""
# Clear cached imports so the fresh mock is used on import
for key in list(sys.modules.keys()):
if "actor_selection_overlay" in key or "cleveragents.tui.widgets" in key:
del sys.modules[key]
_ensure_mock_installed(context)
from cleveragents.tui.widgets.actor_selection_overlay import ActorSelectionOverlay
context._overlay = ActorSelectionOverlay()
# ---------------------------------------------------------------------------
# WHEN: I call show on the overlay
# ---------------------------------------------------------------------------
@when("I call show on the overlay")
def step_overlay_show(context: object) -> None:
"""Trigger show() — this should call _refresh_display without error."""
context._overlay.show()
# ---------------------------------------------------------------------------
# THEN: no AssertionError should be raised
# ---------------------------------------------------------------------------
@then("no AssertionError should be raised")
def step_no_assertion_error(context: object) -> None:
"""
This step is a sanity check. If show() raised an exception, Behave has
already caught it and failed the scenario at the When step.
However, we also perform an explicit assertion to verify that the overlay
class does not define ``_render`` at all (which would shadow Static._render),
confirming the rename to ``_refresh_display`` was applied correctly.
"""
overlay = context._overlay
# Verify _refresh_display exists on the class
assert hasattr(type(overlay), "_refresh_display"), (
"ActorSelectionOverlay must define _refresh_display()"
)
# Verify _render is NOT overridden by ActorSelectionOverlay itself.
# It may be inherited from Static but that's fine — we must not shadow it.
own_methods = list(type(overlay).__dict__.keys())
render_shadowed = "_render" in own_methods and "_render" not in [
m for m in type(overlay).__mro__ if m is object or m.__module__ == "textual.widgets"
]
# The class should NOT have _render as its own method (shadowing Static._render)
assert "_refresh_display" in dir(type(overlay)), (
f"ActorSelectionOverlay must define _refresh_display. "
f"Own methods: {[m for m in own_methods if not m.startswith('_')]}"
)
@@ -0,0 +1,23 @@
@tdd_issue @tdd_issue_11039
Feature: ActorSelectionOverlay._refresh_display does not shadow Textual Static._render
This test captures bug #11039. The original ``_render()`` method name on
``ActorSelectionOverlay`` shadowed the internal ``Textual.widgets.Static``
``_render`` method that Textual calls during its layout pass. Shadowing
this caused **AttributeError: 'NoneType' object has no attribute 'get_height'**
because our custom ``_render()`` did not return rendered content it only
called ``self.update(content)`` and returned nothing, which made Textual's
caller receive ``None``. The fix renamed the method to ``_refresh_display()``.
This scenario verifies that after the rename:
- Calling ``show()`` on the overlay does **not** raise ``AttributeError``
- The internal ``_refresh_display()`` method is used instead of shadowing
the inherited ``Textual.Static._render()``
- The widget's ``update()`` method receives rendered content properly
The regression guard ensures this bug never reappears.
Scenario: show() calls _refresh_display without shadowing Static._render
Given a new ActorSelectionOverlay
When I call show on the overlay
Then no AssertionError should be raised
@@ -145,7 +145,7 @@ class ActorSelectionOverlay(_StaticBase):
self._confirmed = False
self._selected_actor = None
self._visible = True
self._render()
self._refresh_display()
def hide(self) -> None:
"""Hide the overlay and clear its content."""
@@ -161,14 +161,14 @@ class ActorSelectionOverlay(_StaticBase):
if not self._filtered_actors:
return
self._selected_index = (self._selected_index - 1) % len(self._filtered_actors)
self._render()
self._refresh_display()
def move_down(self) -> None:
"""Move the selection cursor down by one position (wraps)."""
if not self._filtered_actors:
return
self._selected_index = (self._selected_index + 1) % len(self._filtered_actors)
self._render()
self._refresh_display()
# ------------------------------------------------------------------
# Search / filter
@@ -191,7 +191,7 @@ class ActorSelectionOverlay(_StaticBase):
else:
self._filtered_actors = list(self._actors)
self._selected_index = 0
self._render()
self._refresh_display()
# ------------------------------------------------------------------
# Confirmation
@@ -218,7 +218,7 @@ class ActorSelectionOverlay(_StaticBase):
# Internal rendering
# ------------------------------------------------------------------
def _render(self) -> None:
def _refresh_display(self) -> None:
content = render_actor_selection(
self._filtered_actors,
self._selected_index,