feat(server): entity sync (_cleveragents/sync/*)

Implement entity synchronization between client and server using
the _cleveragents/sync/* A2A extension methods per the specification.

Sync models (src/cleveragents/a2a/sync_models.py):
- Pydantic v2 models for pull/push/status requests and responses
- VectorClock with increment, merge, happens-before, and concurrency
  detection for distributed conflict detection
- SyncEntitySnapshot, SyncConflict, SyncState, SyncQueueEntry models
- SyncEntityType enum: actor, skill, action, plan, session
- ConflictResolution enum: last_writer_wins, manual, server_wins,
  client_wins

SyncService (src/cleveragents/application/services/sync_service.py):
- pull(): download server namespace entities to local cache with
  incremental sync (since timestamps) and force-overwrite option
- push(): push local entity definitions to server namespace with
  configurable conflict resolution strategy
- status(): compare local and server entity versions, detect drift,
  report local-ahead, server-ahead, and concurrent conflicts
- resolve_conflict(): manually resolve detected conflicts with
  winner selection (local or server)
- Offline queue: enqueue_offline() and process_offline_queue() for
  retry on reconnect, with max-retries enforcement
- The local/ namespace is never synced per specification

A2A facade (src/cleveragents/a2a/facade.py):
- Replaced sync stub handlers with real _handle_sync_pull,
  _handle_sync_push, _handle_sync_status routing to SyncService
- Added sync_service property and TYPE_CHECKING import
- Facade returns stubs when no SyncService is registered

Tests:
- Behave BDD: features/entity_sync.feature (65 scenarios, 247 steps)
  covering models, vector clocks, pull/push/status, conflict resolution,
  offline queue, facade integration, constructor validation, edge cases
- Robot Framework: robot/entity_sync.robot (8 integration tests)

ISSUES CLOSED: #866
This commit is contained in:
2026-03-23 05:58:01 +00:00
committed by drew
parent 15cd444c97
commit ff9c6540a2
10 changed files with 3182 additions and 11 deletions
+1 -1
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@@ -223,7 +223,7 @@ Feature: A2A local facade coverage — uncovered handler and edge-case paths
When I dispatch facade-cov operation "_cleveragents/sync/push" with params {}
Then the facade-cov response status should be "ok"
And the facade-cov response data key "stub" should be true
And the facade-cov response data key "status" should equal "not_implemented"
And the facade-cov response data key "status" should equal "no_sync_service"
Scenario: Sync status returns not_implemented stub
Given a facade-cov facade with no services
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@@ -0,0 +1,418 @@
@mock_only
Feature: Entity sync via _cleveragents/sync/*
As a CleverAgents user with multiple devices
I want to sync entities between my client and the server
So that I can access the same actors, skills, actions, plans, and sessions everywhere
# ------------------------------------------------------------------
# Sync models
# ------------------------------------------------------------------
Scenario: Vector clock increment produces new clock
Given a vector clock with entries {"client1": 1, "client2": 3}
When I increment the clock for node "client1"
Then the clock entry for "client1" should be 2
And the clock entry for "client2" should be 3
Scenario: Vector clock merge takes element-wise max
Given a vector clock with entries {"a": 2, "b": 1}
And another vector clock with entries {"a": 1, "b": 3, "c": 1}
When I merge the two clocks
Then the merged clock should have entries {"a": 2, "b": 3, "c": 1}
Scenario: Vector clock happens-before detection
Given a vector clock with entries {"a": 1, "b": 1}
And another vector clock with entries {"a": 2, "b": 2}
Then the first clock should happen before the second
Scenario: Vector clock concurrency detection
Given a vector clock with entries {"a": 2, "b": 1}
And another vector clock with entries {"a": 1, "b": 2}
Then the clocks should be concurrent
Scenario: Vector clock increment rejects empty node_id
Given an empty vector clock
When I try to increment the clock with an empty node_id
Then a sync ValueError should be raised
Scenario: Vector clock merge rejects non-VectorClock
Given an empty vector clock
When I try to merge with a non-VectorClock value
Then a sync TypeError should be raised
Scenario: SyncEntitySnapshot rejects empty entity_id
When I try to create a snapshot with an empty entity_id
Then a sync validation error should be raised
Scenario: SyncPullRequest rejects local namespace
When I try to create a pull request with namespace "local"
Then a sync validation error should be raised
Scenario: SyncPushRequest rejects local namespace
When I try to create a push request with namespace "local"
Then a sync validation error should be raised
Scenario: SyncStatusRequest rejects local namespace
When I try to create a status request with namespace "local"
Then a sync validation error should be raised
Scenario: SyncConflict requires non-empty conflict_id
When I try to create a conflict with an empty conflict_id
Then a sync validation error should be raised
Scenario: SyncQueueEntry requires non-empty queue_id
When I try to create a queue entry with an empty queue_id
Then a sync validation error should be raised
Scenario: SyncState requires non-empty namespace
When I try to create a sync state with an empty namespace
Then a sync validation error should be raised
# ------------------------------------------------------------------
# SyncService — pull
# ------------------------------------------------------------------
Scenario: Pull entities from server to local cache
Given a sync service with node_id "test-client"
And server entities in namespace "team" with 3 actors
When I pull all entities from namespace "team"
Then the pull response should contain 3 entities
And the pull response should have 0 conflicts
Scenario: Pull detects concurrent modifications as conflicts
Given a sync service with node_id "test-client"
And a local actor "my-actor" in namespace "team" with clock {"client": 2, "server": 1}
And a server actor "my-actor" in namespace "team" with clock {"client": 1, "server": 2}
When I pull all entities from namespace "team"
Then the pull response should have 1 conflicts
Scenario: Pull with incremental sync uses since parameter
Given a sync service with node_id "test-client"
And server entities in namespace "team" with timestamps
When I pull entities from namespace "team" since "2025-01-01T00:00:00+00:00"
Then only entities updated after the since timestamp are pulled
Scenario: Pull with force overwrites local entities
Given a sync service with node_id "test-client"
And a local actor "my-actor" in namespace "team" with clock {"client": 2}
And a server actor "my-actor" in namespace "team" with clock {"server": 1}
When I force pull all entities from namespace "team"
Then the pull response should contain 1 entities
And the pull response should have 0 conflicts
Scenario: Pull rejects local namespace
Given a sync service with node_id "test-client"
When I try to pull from namespace "local"
Then a sync ValidationError should be raised with message containing "local"
Scenario: Pull type-checks the request
Given a sync service with node_id "test-client"
When I try to pull with a non-SyncPullRequest argument
Then a sync TypeError should be raised
# ------------------------------------------------------------------
# SyncService — push
# ------------------------------------------------------------------
Scenario: Push entities from local to server
Given a sync service with node_id "test-client"
And 2 local actors in namespace "shared"
When I push all local entities to namespace "shared"
Then the push response should have 2 accepted
And the push response should have 0 rejected
Scenario: Push detects and resolves conflicts with last-writer-wins
Given a sync service with node_id "test-client"
And a local actor "conflict-actor" in namespace "team" clocked {"client": 2, "server": 1} at "2025-06-01T12:00:00+00:00"
And a server actor "conflict-actor" in namespace "team" clocked {"client": 1, "server": 2} at "2025-05-01T12:00:00+00:00"
When I push the local actor to namespace "team" with last-writer-wins resolution
Then the push response should have 1 accepted
And the push response should have 1 conflicts
Scenario: Push with force bypasses conflict detection
Given a sync service with node_id "test-client"
And a server actor "existing" in namespace "team" with clock {"server": 5}
When I force push a local actor "existing" to namespace "team"
Then the push response should have 1 accepted
And the push response should have 0 conflicts
Scenario: Push rejects local namespace
Given a sync service with node_id "test-client"
When I try to push to namespace "local"
Then a sync ValidationError should be raised with message containing "local"
Scenario: Push type-checks the request
Given a sync service with node_id "test-client"
When I try to push with a non-SyncPushRequest argument
Then a sync TypeError should be raised
# ------------------------------------------------------------------
# SyncService — status
# ------------------------------------------------------------------
Scenario: Status detects local-ahead drift
Given a sync service with node_id "test-client"
And a local actor "new-actor" in namespace "team" not on server
When I request sync status for namespace "team"
Then the status should show drift detected
And the status should have 1 local-ahead entities
Scenario: Status detects server-ahead drift
Given a sync service with node_id "test-client"
And a server actor "server-only" in namespace "team" not on local
When I request sync status for namespace "team"
Then the status should show drift detected
And the status should have 1 server-ahead entities
Scenario: Status detects no drift when in sync
Given a sync service with node_id "test-client"
And a synced actor "synced-actor" in namespace "team" on both sides
When I request sync status for namespace "team"
Then the status should show no drift
Scenario: Status rejects local namespace
Given a sync service with node_id "test-client"
When I try requesting sync status for namespace "local"
Then a sync ValidationError should be raised with message containing "local"
Scenario: Status type-checks the request
Given a sync service with node_id "test-client"
When I try to check status with a non-SyncStatusRequest argument
Then a sync TypeError should be raised
Scenario: Status filters by entity type
Given a sync service with node_id "test-client"
And a local actor "my-actor" in namespace "team" not on server
And a local skill "my-skill" in namespace "team" not on server
When I request filtered sync status for namespace "team" entity type "actor"
Then the status should have 1 local-ahead entities
# ------------------------------------------------------------------
# Conflict resolution
# ------------------------------------------------------------------
Scenario: Resolve conflict manually with local winner
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I resolve the conflict manually choosing "local"
Then the conflict should be marked as resolved
And the conflict winner should be "local"
Scenario: Resolve conflict manually with server winner
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I resolve the conflict manually choosing "server"
Then the conflict should be marked as resolved
And the conflict winner should be "server"
Scenario: Manual resolution without winner raises BusinessRuleViolation
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I try to resolve manually without specifying a winner
Then a sync BusinessRuleViolation should be raised
Scenario: Resolve non-existent conflict raises ValueError
Given a sync service with node_id "test-client"
When I try to resolve a conflict with id "nonexistent"
Then a sync ValueError should be raised
Scenario: Resolve conflict with empty conflict_id raises ValueError
Given a sync service with node_id "test-client"
When I try to resolve a conflict with an empty id
Then a sync ValueError should be raised
# ------------------------------------------------------------------
# Offline queue
# ------------------------------------------------------------------
Scenario: Enqueue offline push operation
Given a sync service with node_id "test-client"
And a local actor snapshot for offline queuing
When I enqueue an offline push to namespace "team"
Then the offline queue should have 1 entry
And the queued entry should have status "queued"
Scenario: Process offline queue retries push operations
Given a sync service with node_id "test-client"
And a queued offline push for actor "offline-actor" in namespace "team"
When I process the offline queue
Then the processed entries should include the offline actor
And the offline queue should be empty
Scenario: Offline queue respects max retries
Given a sync service with node_id "test-client"
And a queued offline push at max retries
When I process the offline queue
Then the failed entry should have status "failed"
Scenario: Enqueue rejects local namespace
Given a sync service with node_id "test-client"
And a local actor snapshot for offline queuing
When I try to enqueue to namespace "local"
Then a sync ValueError should be raised
Scenario: Enqueue rejects empty namespace
Given a sync service with node_id "test-client"
And a local actor snapshot for offline queuing
When I try to enqueue to an empty namespace
Then a sync ValueError should be raised
# ------------------------------------------------------------------
# Facade integration
# ------------------------------------------------------------------
Scenario: Facade sync/pull without service returns stub
Given a facade without sync service
When I dispatch "_cleveragents/sync/pull" with sync params {"namespace": "team"}
Then the facade response should be ok
And the facade response data should have "stub" set to true
Scenario: Facade sync/push without service returns stub
Given a facade without sync service
When I dispatch "_cleveragents/sync/push" with sync params {"namespace": "team", "entities": []}
Then the facade response should be ok
And the facade response data should have "stub" set to true
Scenario: Facade sync/status without service returns stub
Given a facade without sync service
When I dispatch "_cleveragents/sync/status" with sync params {"namespace": "team"}
Then the facade response should be ok
And the facade response data should have "stub" set to true
Scenario: Facade sync/pull with service returns entities
Given a facade with sync service containing server entities
When I dispatch "_cleveragents/sync/pull" with sync params {"namespace": "team"}
Then the facade response should be ok
And the facade response data should contain key "entities"
And the facade response data should contain key "total_pulled"
Scenario: Facade sync/push with service accepts entities
Given a facade with sync service
When I dispatch "_cleveragents/sync/push" with sync push params
Then the facade response should be ok
And the facade response data should contain key "accepted"
Scenario: Facade sync/status with service returns drift info
Given a facade with sync service containing local-only entities
When I dispatch "_cleveragents/sync/status" with sync params {"namespace": "team"}
Then the facade response should be ok
And the facade response data should contain key "drift_detected"
# ------------------------------------------------------------------
# SyncService constructor validation
# ------------------------------------------------------------------
Scenario: SyncService rejects non-string node_id
When I try to create a SyncService with a non-string node_id
Then a sync TypeError should be raised
Scenario: SyncService with None node_id generates ULID
When I create a SyncService with None node_id
Then the service should have a non-empty node_id
Scenario: SyncService register_local_entity rejects non-snapshot
Given a sync service with node_id "test-client"
When I try to register a non-snapshot as local entity
Then a sync TypeError should be raised
Scenario: SyncService register_server_entity rejects non-snapshot
Given a sync service with node_id "test-client"
When I try to register a non-snapshot as server entity
Then a sync TypeError should be raised
Scenario: Enqueue offline rejects invalid direction type
Given a sync service with node_id "test-client"
And a local actor snapshot for offline queuing
When I try to enqueue with an invalid direction type
Then a sync TypeError should be raised
Scenario: Enqueue offline rejects invalid entity type
Given a sync service with node_id "test-client"
When I try to enqueue with an invalid entity type
Then a sync TypeError should be raised
Scenario: Resolve conflict rejects invalid resolution type
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I try to resolve with an invalid resolution type
Then a sync TypeError should be raised
# ------------------------------------------------------------------
# Edge cases
# ------------------------------------------------------------------
Scenario: Pull from empty server returns empty response
Given a sync service with node_id "test-client"
When I pull all entities from namespace "empty-ns"
Then the pull response should contain 0 entities
Scenario: Push empty entity list returns empty response
Given a sync service with node_id "test-client"
When I push an empty entity list to namespace "team"
Then the push response should have 0 accepted
Scenario: Vector clock equal clocks are not concurrent
Given a vector clock with entries {"a": 1}
And another vector clock with entries {"a": 1}
Then the clocks should not be concurrent
Scenario: Status with entity type filter on skills
Given a sync service with node_id "test-client"
And a local skill "my-skill" in namespace "team" not on server
When I request filtered sync status for namespace "team" entity type "skill"
Then the status should have 1 local-ahead entities
Scenario: Push with server_wins resolution resolves to server entity
Given a sync service with node_id "test-client"
And a local actor "conflict-actor" in namespace "team" with clock {"client": 2, "server": 1}
And a server actor "conflict-actor" in namespace "team" with clock {"client": 1, "server": 2}
When I push the local actor to namespace "team" with server-wins resolution
Then the push response should have 1 accepted
And the push conflict winner should be "server"
Scenario: Push with manual resolution rejects conflicting entities
Given a sync service with node_id "test-client"
And a local actor "conflict-actor" in namespace "team" with clock {"client": 2, "server": 1}
And a server actor "conflict-actor" in namespace "team" with clock {"client": 1, "server": 2}
When I push the local actor to namespace "team" with manual resolution
Then the push response should have 0 accepted
And the push response should have 1 rejected
Scenario: Resolve conflict with client_wins
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I resolve the conflict with client_wins strategy
Then the conflict should be marked as resolved
And the conflict winner should be "local"
Scenario: Resolve conflict with server_wins
Given a sync service with node_id "test-client"
And an unresolved conflict between local and server versions
When I resolve the conflict with server_wins strategy
Then the conflict should be marked as resolved
And the conflict winner should be "server"
Scenario: Resolve conflict with last_writer_wins picks newer timestamp
Given a sync service with node_id "test-client"
And an unresolved conflict where local is newer
When I resolve the conflict with last_writer_wins strategy
Then the conflict should be marked as resolved
And the conflict winner should be "local"
Scenario: Pull updates sync state
Given a sync service with node_id "test-client"
And server entities in namespace "team" with 1 actors
When I pull all entities from namespace "team"
Then the pull response should have a sync state with last_pull_at set
Scenario: Push updates sync state
Given a sync service with node_id "test-client"
And 1 local actors in namespace "shared"
When I push all local entities to namespace "shared"
Then the push response should have a sync state with last_push_at set
Scenario: Offline queue enqueue pull operation
Given a sync service with node_id "test-client"
And a local actor snapshot for offline queuing
When I enqueue an offline pull from namespace "team"
Then the offline queue should have 1 entry
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@@ -11,7 +11,7 @@ import contextlib
from typing import Any
from unittest.mock import MagicMock
from behave import given, then, when # type: ignore[import-untyped]
from behave import given, then, use_step_matcher, when # type: ignore[import-untyped]
from cleveragents.a2a.facade import A2aLocalFacade
from cleveragents.config.settings import Settings
@@ -77,7 +77,10 @@ def step_check_value_error_port(context: Any) -> None:
assert isinstance(context.caught_exception, ValueError)
@when('I try to create an ASGI application with host "{host}"')
use_step_matcher("re")
@when('I try to create an ASGI application with host "(?P<host>[^"]*)"')
def step_create_asgi_bad_host(context: Any, host: str) -> None:
context.caught_exception = None
try:
@@ -95,6 +98,9 @@ def step_create_asgi_empty_host(context: Any) -> None:
context.caught_exception = exc
use_step_matcher("parse")
@then("a ValueError should be raised for invalid host")
def step_check_value_error_host(context: Any) -> None:
assert context.caught_exception is not None, "Expected ValueError"
@@ -190,7 +196,10 @@ def step_check_not_stopped(context: Any) -> None:
assert not context.lifecycle.is_stopped
@when('I try to create a ServerLifecycle with host "{host}"')
use_step_matcher("re")
@when('I try to create a ServerLifecycle with host "(?P<host>[^"]*)"')
def step_create_lifecycle_bad_host(context: Any, host: str) -> None:
context.caught_exception = None
try:
@@ -208,6 +217,9 @@ def step_create_lifecycle_empty_host(context: Any) -> None:
context.caught_exception = exc
use_step_matcher("parse")
@when("I try to create a ServerLifecycle with port {port:d}")
def step_create_lifecycle_bad_port(context: Any, port: int) -> None:
context.caught_exception = None
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@@ -0,0 +1,74 @@
*** Settings ***
Documentation Integration tests for entity sync (_cleveragents/sync/*)
Resource ${CURDIR}/common.resource
Suite Setup Setup Test Environment
Suite Teardown Cleanup Test Environment
*** Variables ***
${HELPER} ${CURDIR}/helper_entity_sync.py
*** Test Cases ***
Sync Pull Via Facade
[Documentation] Verify sync/pull works through A2A facade with SyncService
${result}= Run Process ${PYTHON} ${HELPER} sync-pull cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-pull-ok
Sync Push Via Facade
[Documentation] Verify sync/push works through A2A facade with SyncService
${result}= Run Process ${PYTHON} ${HELPER} sync-push cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-push-ok
Sync Status Via Facade
[Documentation] Verify sync/status detects drift through A2A facade
${result}= Run Process ${PYTHON} ${HELPER} sync-status cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-status-ok
Sync Conflict Resolution
[Documentation] Verify conflict detection and resolution with vector clocks
${result}= Run Process ${PYTHON} ${HELPER} sync-conflict-resolution cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-conflict-resolution-ok
Sync Offline Queue
[Documentation] Verify offline queue enqueue and processing
${result}= Run Process ${PYTHON} ${HELPER} sync-offline-queue cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-offline-queue-ok
Sync Vector Clock Operations
[Documentation] Verify vector clock increment, merge, happens-before, concurrent
${result}= Run Process ${PYTHON} ${HELPER} sync-vector-clock cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-vector-clock-ok
Sync Facade Without Service Returns Stubs
[Documentation] Verify sync operations return stubs when no SyncService is registered
${result}= Run Process ${PYTHON} ${HELPER} sync-facade-no-service cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-facade-no-service-ok
Sync Incremental Pull
[Documentation] Verify incremental sync only pulls entities updated after since timestamp
${result}= Run Process ${PYTHON} ${HELPER} sync-incremental cwd=${WORKSPACE}
Log ${result.stdout}
Log ${result.stderr}
Should Be Equal As Integers ${result.rc} 0
Should Contain ${result.stdout} sync-incremental-ok
*** Keywords ***
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@@ -0,0 +1,289 @@
"""Helper script for entity_sync.robot integration tests.
Each subcommand is a self-contained check that prints a sentinel on success.
"""
from __future__ import annotations
import sys
from pathlib import Path
# Ensure local source tree is importable
_SRC = str(Path(__file__).resolve().parents[1] / "src")
if _SRC not in sys.path:
sys.path.insert(0, _SRC)
from cleveragents.a2a.facade import A2aLocalFacade # noqa: E402
from cleveragents.a2a.models import A2aRequest # noqa: E402
from cleveragents.a2a.sync_models import ( # noqa: E402
ConflictResolution,
SyncDirection,
SyncEntitySnapshot,
SyncEntityType,
SyncOperationStatus,
SyncPullRequest,
VectorClock,
)
from cleveragents.application.services.sync_service import SyncService # noqa: E402
# ---------------------------------------------------------------------------
# Subcommands
# ---------------------------------------------------------------------------
def sync_pull() -> None:
"""Test sync pull via facade."""
svc = SyncService(node_id="robot-client")
entity = SyncEntitySnapshot(
entity_id="robot-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="robot-actor",
vector_clock=VectorClock(entries={"server": 1}),
)
svc.register_server_entity(entity)
facade = A2aLocalFacade(services={"sync_service": svc})
request = A2aRequest(
operation="_cleveragents/sync/pull",
params={"namespace": "team"},
)
response = facade.dispatch(request)
if response.status == "ok" and response.data.get("total_pulled", 0) >= 1:
print("sync-pull-ok")
else:
print(f"FAIL: {response.data}", file=sys.stderr)
sys.exit(1)
def sync_push() -> None:
"""Test sync push via facade."""
svc = SyncService(node_id="robot-client")
facade = A2aLocalFacade(services={"sync_service": svc})
params = {
"namespace": "team",
"entities": [
{
"entity_id": "push-actor",
"entity_type": "actor",
"namespace": "team",
"name": "push-test",
},
],
}
request = A2aRequest(
operation="_cleveragents/sync/push",
params=params,
)
response = facade.dispatch(request)
if response.status == "ok" and response.data.get("total_accepted", 0) >= 1:
print("sync-push-ok")
else:
print(f"FAIL: {response.data}", file=sys.stderr)
sys.exit(1)
def sync_status() -> None:
"""Test sync status via facade."""
svc = SyncService(node_id="robot-client")
entity = SyncEntitySnapshot(
entity_id="status-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="status-actor",
vector_clock=VectorClock(entries={"client": 1}),
)
svc.register_local_entity(entity)
facade = A2aLocalFacade(services={"sync_service": svc})
request = A2aRequest(
operation="_cleveragents/sync/status",
params={"namespace": "team"},
)
response = facade.dispatch(request)
if response.status == "ok" and response.data.get("drift_detected") is True:
print("sync-status-ok")
else:
print(f"FAIL: {response.data}", file=sys.stderr)
sys.exit(1)
def sync_conflict_resolution() -> None:
"""Test conflict detection and resolution."""
svc = SyncService(node_id="robot-client")
local_ent = SyncEntitySnapshot(
entity_id="conflict-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="conflict-actor",
vector_clock=VectorClock(entries={"client": 2, "server": 1}),
updated_at="2025-06-01T12:00:00+00:00",
)
server_ent = SyncEntitySnapshot(
entity_id="conflict-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="conflict-actor",
vector_clock=VectorClock(entries={"client": 1, "server": 2}),
updated_at="2025-05-01T12:00:00+00:00",
)
svc.register_local_entity(local_ent)
svc.register_server_entity(server_ent)
pull_req = SyncPullRequest(namespace="team")
pull_resp = svc.pull(pull_req)
if len(pull_resp.conflicts) != 1:
print(
f"FAIL: expected 1 conflict, got {len(pull_resp.conflicts)}",
file=sys.stderr,
)
sys.exit(1)
conflict_id = svc.conflicts[0].conflict_id
resolved = svc.resolve_conflict(
conflict_id=conflict_id,
resolution=ConflictResolution.LAST_WRITER_WINS,
)
if resolved.resolved and resolved.winner == "local":
print("sync-conflict-resolution-ok")
else:
print(
f"FAIL: resolved={resolved.resolved}, winner={resolved.winner}",
file=sys.stderr,
)
sys.exit(1)
def sync_offline_queue() -> None:
"""Test offline queue operations."""
svc = SyncService(node_id="robot-client")
entity = SyncEntitySnapshot(
entity_id="offline-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="offline-actor",
vector_clock=VectorClock(entries={"client": 1}),
)
entry = svc.enqueue_offline(
direction=SyncDirection.PUSH,
namespace="team",
entity=entity,
)
if entry.status != SyncOperationStatus.QUEUED:
print(f"FAIL: expected QUEUED, got {entry.status}", file=sys.stderr)
sys.exit(1)
processed = svc.process_offline_queue()
if len(processed) >= 1 and len(svc.offline_queue) == 0:
print("sync-offline-queue-ok")
else:
print(
f"FAIL: processed={len(processed)}, remaining={len(svc.offline_queue)}",
file=sys.stderr,
)
sys.exit(1)
def sync_vector_clock() -> None:
"""Test vector clock operations."""
c1 = VectorClock(entries={"a": 1, "b": 2})
c2 = VectorClock(entries={"a": 2, "b": 3})
if not c1.happens_before(c2):
print("FAIL: c1 should happen before c2", file=sys.stderr)
sys.exit(1)
c3 = VectorClock(entries={"a": 2, "b": 1})
if not c1.is_concurrent(c3):
print("FAIL: c1 and c3 should be concurrent", file=sys.stderr)
sys.exit(1)
merged = c1.merge(c2)
if merged.entries != {"a": 2, "b": 3}:
print(f"FAIL: unexpected merge result {merged.entries}", file=sys.stderr)
sys.exit(1)
incremented = c1.increment("a")
if incremented.entries["a"] != 2:
print(f"FAIL: expected a=2, got {incremented.entries['a']}", file=sys.stderr)
sys.exit(1)
print("sync-vector-clock-ok")
def sync_facade_no_service() -> None:
"""Test facade sync stubs when no service is registered."""
facade = A2aLocalFacade()
for op in (
"_cleveragents/sync/pull",
"_cleveragents/sync/push",
"_cleveragents/sync/status",
):
request = A2aRequest(operation=op, params={"namespace": "test"})
response = facade.dispatch(request)
if response.status != "ok" or not response.data.get("stub"):
print(
f"FAIL: {op} should return stub, got {response.data}", file=sys.stderr
)
sys.exit(1)
print("sync-facade-no-service-ok")
def sync_incremental() -> None:
"""Test incremental sync with since parameter."""
svc = SyncService(node_id="robot-client")
old_entity = SyncEntitySnapshot(
entity_id="old-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="old-actor",
vector_clock=VectorClock(entries={"server": 1}),
updated_at="2024-01-01T00:00:00+00:00",
)
new_entity = SyncEntitySnapshot(
entity_id="new-actor",
entity_type=SyncEntityType.ACTOR,
namespace="team",
name="new-actor",
vector_clock=VectorClock(entries={"server": 2}),
updated_at="2025-06-01T00:00:00+00:00",
)
svc.register_server_entity(old_entity)
svc.register_server_entity(new_entity)
pull_req = SyncPullRequest(
namespace="team",
since="2025-01-01T00:00:00+00:00",
)
resp = svc.pull(pull_req)
if resp.total_pulled == 1 and resp.entities[0].entity_id == "new-actor":
print("sync-incremental-ok")
else:
print(f"FAIL: expected 1 entity, got {resp.total_pulled}", file=sys.stderr)
sys.exit(1)
# ---------------------------------------------------------------------------
# CLI dispatch
# ---------------------------------------------------------------------------
_COMMANDS: dict[str, object] = {
"sync-pull": sync_pull,
"sync-push": sync_push,
"sync-status": sync_status,
"sync-conflict-resolution": sync_conflict_resolution,
"sync-offline-queue": sync_offline_queue,
"sync-vector-clock": sync_vector_clock,
"sync-facade-no-service": sync_facade_no_service,
"sync-incremental": sync_incremental,
}
if __name__ == "__main__":
if len(sys.argv) < 2 or sys.argv[1] not in _COMMANDS:
print(f"Usage: {sys.argv[0]} <{'|'.join(sorted(_COMMANDS))}>>", file=sys.stderr)
sys.exit(2)
cmd = _COMMANDS[sys.argv[1]]
if callable(cmd):
cmd()
+32
View File
@@ -47,6 +47,23 @@ from cleveragents.a2a.models import (
)
from cleveragents.a2a.server_config import ServerConnectionConfig
from cleveragents.a2a.stdio_transport import A2aStdioTransport
from cleveragents.a2a.sync_models import (
ConflictResolution,
SyncConflict,
SyncDirection,
SyncEntitySnapshot,
SyncEntityType,
SyncOperationStatus,
SyncPullRequest,
SyncPullResponse,
SyncPushRequest,
SyncPushResponse,
SyncQueueEntry,
SyncState,
SyncStatusRequest,
SyncStatusResponse,
VectorClock,
)
from cleveragents.a2a.transport import A2aHttpTransport
from cleveragents.a2a.transport_selector import TransportSelector
from cleveragents.a2a.versioning import A2aVersionNegotiator
@@ -67,11 +84,26 @@ __all__ = [
"A2aVersionMismatchError",
"A2aVersionNegotiator",
"AuthClient",
"ConflictResolution",
"RemoteExecutionClient",
"ServerClient",
"ServerConnectionConfig",
"StubAuthClient",
"StubRemoteExecutionClient",
"StubServerClient",
"SyncConflict",
"SyncDirection",
"SyncEntitySnapshot",
"SyncEntityType",
"SyncOperationStatus",
"SyncPullRequest",
"SyncPullResponse",
"SyncPushRequest",
"SyncPushResponse",
"SyncQueueEntry",
"SyncState",
"SyncStatusRequest",
"SyncStatusResponse",
"TransportSelector",
"VectorClock",
]
+41 -7
View File
@@ -21,7 +21,7 @@ response so the facade never crashes due to missing wiring.
from __future__ import annotations
import time
from typing import Any, cast
from typing import TYPE_CHECKING, Any, cast
import structlog
from ulid import ULID
@@ -55,6 +55,9 @@ from cleveragents.domain.models.core.session import (
from cleveragents.providers.registry import ProviderRegistry
from cleveragents.tool.registry import ToolRegistry
if TYPE_CHECKING:
from cleveragents.application.services.sync_service import SyncService
logger: structlog.stdlib.BoundLogger = structlog.get_logger(__name__)
# ---------------------------------------------------------------------------
@@ -178,6 +181,10 @@ class A2aLocalFacade:
def _event_queue(self) -> A2aEventQueue | None:
return cast(A2aEventQueue | None, self._services.get("event_queue"))
@property
def _sync_service(self) -> SyncService | None:
return self._services.get("sync_service") # type: ignore[return-value]
# ------------------------------------------------------------------
# Public API
# ------------------------------------------------------------------
@@ -311,9 +318,9 @@ class A2aLocalFacade:
"_cleveragents/health/check": self._handle_health_check,
"_cleveragents/diagnostics/run": self._handle_diagnostics_run,
# Sync (stub)
"_cleveragents/sync/pull": self._handle_sync_stub,
"_cleveragents/sync/push": self._handle_sync_stub,
"_cleveragents/sync/status": self._handle_sync_stub,
"_cleveragents/sync/pull": self._handle_sync_pull,
"_cleveragents/sync/push": self._handle_sync_push,
"_cleveragents/sync/status": self._handle_sync_status,
# Namespace (stub)
"_cleveragents/namespace/list": self._handle_namespace_stub,
"_cleveragents/namespace/show": self._handle_namespace_stub,
@@ -763,11 +770,38 @@ class A2aLocalFacade:
return {"status": "ok", "diagnostics": {}, "stub": True}
# ------------------------------------------------------------------
# Extension handlers — _cleveragents/sync/* (stubs)
# Extension handlers — _cleveragents/sync/*
# ------------------------------------------------------------------
def _handle_sync_stub(self, params: dict[str, Any]) -> dict[str, Any]:
return {"status": "not_implemented", "stub": True}
def _handle_sync_pull(self, params: dict[str, Any]) -> dict[str, Any]:
svc = self._sync_service
if svc is None:
return {"status": "no_sync_service", "entities": [], "stub": True}
from cleveragents.a2a.sync_models import SyncPullRequest
request = SyncPullRequest(**params)
response = svc.pull(request)
return response.model_dump()
def _handle_sync_push(self, params: dict[str, Any]) -> dict[str, Any]:
svc = self._sync_service
if svc is None:
return {"status": "no_sync_service", "accepted": [], "stub": True}
from cleveragents.a2a.sync_models import SyncPushRequest
request = SyncPushRequest(**params)
response = svc.push(request)
return response.model_dump()
def _handle_sync_status(self, params: dict[str, Any]) -> dict[str, Any]:
svc = self._sync_service
if svc is None:
return {"status": "no_sync_service", "drift_detected": False, "stub": True}
from cleveragents.a2a.sync_models import SyncStatusRequest
request = SyncStatusRequest(**params)
response = svc.status(request)
return response.model_dump()
# ------------------------------------------------------------------
# Extension handlers — _cleveragents/namespace/* (stubs)
+403
View File
@@ -0,0 +1,403 @@
"""Pydantic models for entity synchronization.
Defines the request/response models, sync state, conflict records, and
vector clocks used by the ``_cleveragents/sync/*`` extension methods.
Entity types eligible for sync: actors, skills, actions, plans, sessions.
The ``local/`` namespace is **never** synced it exists only on the client.
"""
from __future__ import annotations
from datetime import UTC, datetime
from enum import StrEnum
from typing import Any
from pydantic import BaseModel, ConfigDict, field_validator
# ---------------------------------------------------------------------------
# Enumerations
# ---------------------------------------------------------------------------
class SyncDirection(StrEnum):
"""Direction of a sync operation."""
PULL = "pull"
PUSH = "push"
class SyncEntityType(StrEnum):
"""Entity types eligible for synchronization."""
ACTOR = "actor"
SKILL = "skill"
ACTION = "action"
PLAN = "plan"
SESSION = "session"
class ConflictResolution(StrEnum):
"""Strategies for resolving sync conflicts."""
LAST_WRITER_WINS = "last_writer_wins"
MANUAL = "manual"
SERVER_WINS = "server_wins"
CLIENT_WINS = "client_wins"
class SyncOperationStatus(StrEnum):
"""Status of a sync operation."""
PENDING = "pending"
IN_PROGRESS = "in_progress"
COMPLETED = "completed"
FAILED = "failed"
CONFLICT = "conflict"
QUEUED = "queued"
# ---------------------------------------------------------------------------
# Vector clock
# ---------------------------------------------------------------------------
class VectorClock(BaseModel):
"""Vector clock for conflict detection across distributed nodes.
Each entry maps a node identifier to a monotonically increasing
counter. Two clocks are compared element-wise: if every component
of A is ``<=`` the corresponding component of B (and at least one
is strictly less) then A *happened before* B. Otherwise the clocks
are concurrent and a conflict exists.
"""
model_config = ConfigDict(strict=False)
entries: dict[str, int] = {}
def increment(self, node_id: str) -> VectorClock:
"""Return a new clock with *node_id* incremented by one.
Args:
node_id: Identifier of the node to increment.
Returns:
A new ``VectorClock`` with the updated counter.
Raises:
ValueError: If *node_id* is empty.
"""
if not node_id:
raise ValueError("node_id must be a non-empty string")
new_entries = dict(self.entries)
new_entries[node_id] = new_entries.get(node_id, 0) + 1
return VectorClock(entries=new_entries)
def merge(self, other: VectorClock) -> VectorClock:
"""Return a new clock that is the element-wise max of both clocks.
Args:
other: The vector clock to merge with.
Returns:
A new ``VectorClock`` with the merged counters.
Raises:
TypeError: If *other* is not a ``VectorClock``.
"""
if not isinstance(other, VectorClock):
raise TypeError("other must be a VectorClock instance")
all_nodes = set(self.entries) | set(other.entries)
merged: dict[str, int] = {}
for node in all_nodes:
merged[node] = max(
self.entries.get(node, 0),
other.entries.get(node, 0),
)
return VectorClock(entries=merged)
def happens_before(self, other: VectorClock) -> bool:
"""Return ``True`` if this clock causally precedes *other*.
Args:
other: The vector clock to compare against.
Returns:
``True`` if every component of *self* is ``<=`` the
corresponding component of *other* and at least one is
strictly less.
Raises:
TypeError: If *other* is not a ``VectorClock``.
"""
if not isinstance(other, VectorClock):
raise TypeError("other must be a VectorClock instance")
all_nodes = set(self.entries) | set(other.entries)
at_least_one_less = False
for node in all_nodes:
self_val = self.entries.get(node, 0)
other_val = other.entries.get(node, 0)
if self_val > other_val:
return False
if self_val < other_val:
at_least_one_less = True
return at_least_one_less
def is_concurrent(self, other: VectorClock) -> bool:
"""Return ``True`` if the two clocks are concurrent (conflict).
Args:
other: The vector clock to compare against.
Returns:
``True`` if neither clock happens-before the other.
Raises:
TypeError: If *other* is not a ``VectorClock``.
"""
if not isinstance(other, VectorClock):
raise TypeError("other must be a VectorClock instance")
return (
not self.happens_before(other)
and not other.happens_before(self)
and self.entries != other.entries
)
# ---------------------------------------------------------------------------
# Sync entity snapshot
# ---------------------------------------------------------------------------
class SyncEntitySnapshot(BaseModel):
"""A snapshot of a single entity for sync purposes."""
model_config = ConfigDict(strict=False)
entity_id: str
entity_type: SyncEntityType
namespace: str
name: str
version: int = 1
data: dict[str, Any] = {}
vector_clock: VectorClock = VectorClock()
updated_at: str = ""
@field_validator("entity_id", "namespace", "name")
@classmethod
def _must_be_non_empty(cls, value: str) -> str:
if not value:
raise ValueError("field must not be empty")
return value
# ---------------------------------------------------------------------------
# Conflict record
# ---------------------------------------------------------------------------
class SyncConflict(BaseModel):
"""A record of a detected sync conflict between local and server."""
model_config = ConfigDict(strict=False)
conflict_id: str
entity_id: str
entity_type: SyncEntityType
namespace: str
local_snapshot: SyncEntitySnapshot
server_snapshot: SyncEntitySnapshot
local_clock: VectorClock
server_clock: VectorClock
resolution: ConflictResolution = ConflictResolution.LAST_WRITER_WINS
resolved: bool = False
resolved_at: str | None = None
winner: str | None = None
@field_validator("conflict_id", "entity_id", "namespace")
@classmethod
def _must_be_non_empty(cls, value: str) -> str:
if not value:
raise ValueError("field must not be empty")
return value
# ---------------------------------------------------------------------------
# Sync state
# ---------------------------------------------------------------------------
class SyncState(BaseModel):
"""Tracks the sync state between client and server for a namespace."""
model_config = ConfigDict(strict=False)
namespace: str
last_sync_at: str | None = None
last_pull_at: str | None = None
last_push_at: str | None = None
local_clock: VectorClock = VectorClock()
server_clock: VectorClock = VectorClock()
pending_pushes: int = 0
pending_pulls: int = 0
conflicts: list[SyncConflict] = []
@field_validator("namespace")
@classmethod
def _namespace_non_empty(cls, value: str) -> str:
if not value:
raise ValueError("namespace must not be empty")
return value
# ---------------------------------------------------------------------------
# Request / Response models
# ---------------------------------------------------------------------------
class SyncPullRequest(BaseModel):
"""Request model for ``_cleveragents/sync/pull``."""
model_config = ConfigDict(strict=False)
namespace: str = ""
entity_types: list[SyncEntityType] = []
since: str | None = None
force: bool = False
@field_validator("namespace")
@classmethod
def _validate_namespace(cls, value: str) -> str:
if value == "local":
raise ValueError("Cannot sync the 'local' namespace")
return value
class SyncPullResponse(BaseModel):
"""Response model for ``_cleveragents/sync/pull``."""
model_config = ConfigDict(strict=False)
entities: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
sync_state: SyncState | None = None
pulled_at: str = ""
total_pulled: int = 0
class SyncPushRequest(BaseModel):
"""Request model for ``_cleveragents/sync/push``."""
model_config = ConfigDict(strict=False)
namespace: str = ""
entities: list[SyncEntitySnapshot] = []
force: bool = False
resolution: ConflictResolution = ConflictResolution.LAST_WRITER_WINS
@field_validator("namespace")
@classmethod
def _validate_namespace(cls, value: str) -> str:
if value == "local":
raise ValueError("Cannot sync the 'local' namespace")
return value
class SyncPushResponse(BaseModel):
"""Response model for ``_cleveragents/sync/push``."""
model_config = ConfigDict(strict=False)
accepted: list[SyncEntitySnapshot] = []
rejected: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
sync_state: SyncState | None = None
pushed_at: str = ""
total_accepted: int = 0
total_rejected: int = 0
class SyncStatusRequest(BaseModel):
"""Request model for ``_cleveragents/sync/status``."""
model_config = ConfigDict(strict=False)
namespace: str = ""
entity_types: list[SyncEntityType] = []
@field_validator("namespace")
@classmethod
def _validate_namespace(cls, value: str) -> str:
if value == "local":
raise ValueError("Cannot sync the 'local' namespace")
return value
class SyncStatusResponse(BaseModel):
"""Response model for ``_cleveragents/sync/status``."""
model_config = ConfigDict(strict=False)
namespace: str = ""
sync_state: SyncState | None = None
drift_detected: bool = False
local_ahead: list[SyncEntitySnapshot] = []
server_ahead: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
checked_at: str = ""
# ---------------------------------------------------------------------------
# Offline queue entry
# ---------------------------------------------------------------------------
class SyncQueueEntry(BaseModel):
"""An offline-queued sync operation awaiting retry on reconnect."""
model_config = ConfigDict(strict=False)
queue_id: str
direction: SyncDirection
namespace: str
entity_type: SyncEntityType
entity_id: str
snapshot: SyncEntitySnapshot
status: SyncOperationStatus = SyncOperationStatus.QUEUED
retry_count: int = 0
max_retries: int = 5
created_at: str = ""
last_attempt_at: str | None = None
error_message: str | None = None
@field_validator("queue_id", "namespace", "entity_id")
@classmethod
def _must_be_non_empty(cls, value: str) -> str:
if not value:
raise ValueError("field must not be empty")
return value
def _iso_now() -> str:
"""Return the current UTC time as an ISO-8601 string."""
return datetime.now(tz=UTC).isoformat()
__all__ = [
"ConflictResolution",
"SyncConflict",
"SyncDirection",
"SyncEntitySnapshot",
"SyncEntityType",
"SyncOperationStatus",
"SyncPullRequest",
"SyncPullResponse",
"SyncPushRequest",
"SyncPushResponse",
"SyncQueueEntry",
"SyncState",
"SyncStatusRequest",
"SyncStatusResponse",
"VectorClock",
]
@@ -0,0 +1,733 @@
"""Entity synchronization service for multi-device sync.
Implements ``_cleveragents/sync/*`` operations: pull, push, and status.
Entities (actors, skills, actions, plans, sessions) are synchronised
between client and server using vector clocks for conflict detection
and last-writer-wins as the default conflict resolution strategy.
The ``local/`` namespace is **never** synced it exists only on the
client. Incremental sync is supported via ``since`` timestamps.
Offline support is provided through a queue of pending operations that
are retried on reconnect.
"""
from __future__ import annotations
from datetime import UTC, datetime
import structlog
from ulid import ULID
from cleveragents.a2a.sync_models import (
ConflictResolution,
SyncConflict,
SyncDirection,
SyncEntitySnapshot,
SyncEntityType,
SyncOperationStatus,
SyncPullRequest,
SyncPullResponse,
SyncPushRequest,
SyncPushResponse,
SyncQueueEntry,
SyncState,
SyncStatusRequest,
SyncStatusResponse,
VectorClock,
)
from cleveragents.core.exceptions import BusinessRuleViolation, ValidationError
_logger: structlog.stdlib.BoundLogger = structlog.get_logger(__name__)
def _iso_now() -> str:
"""Return the current UTC time as an ISO-8601 string."""
return datetime.now(tz=UTC).isoformat()
class SyncService:
"""Application-layer service for entity synchronization.
Coordinates pull, push, and status operations between local client
storage and a remote server namespace.
Args:
node_id: Unique identifier for this client node (used in
vector clocks).
"""
def __init__(self, node_id: str | None = None) -> None:
if node_id is not None and not isinstance(node_id, str):
raise TypeError("node_id must be a string or None")
self._node_id: str = node_id or str(ULID())
self._sync_states: dict[str, SyncState] = {}
self._local_entities: dict[str, SyncEntitySnapshot] = {}
self._server_entities: dict[str, SyncEntitySnapshot] = {}
self._conflicts: list[SyncConflict] = []
self._offline_queue: list[SyncQueueEntry] = []
# ------------------------------------------------------------------
# Public properties
# ------------------------------------------------------------------
@property
def node_id(self) -> str:
"""Return the unique node identifier for this client."""
return self._node_id
@property
def offline_queue(self) -> list[SyncQueueEntry]:
"""Return the current offline operation queue."""
return list(self._offline_queue)
@property
def conflicts(self) -> list[SyncConflict]:
"""Return all unresolved sync conflicts."""
return [c for c in self._conflicts if not c.resolved]
# ------------------------------------------------------------------
# Core operations
# ------------------------------------------------------------------
def pull(self, request: SyncPullRequest) -> SyncPullResponse:
"""Pull entities from the server to the local cache.
Downloads server namespace entities and detects conflicts
using vector clocks.
Args:
request: The pull request parameters.
Returns:
A ``SyncPullResponse`` with pulled entities and any
conflicts detected.
Raises:
TypeError: If *request* is not a ``SyncPullRequest``.
ValidationError: If the namespace is ``local``.
"""
if not isinstance(request, SyncPullRequest):
raise TypeError("request must be a SyncPullRequest instance")
if request.namespace == "local":
raise ValidationError("Cannot sync the 'local' namespace")
namespace = request.namespace or "default"
now = _iso_now()
_logger.info(
"sync.pull.start",
namespace=namespace,
entity_types=[et.value for et in request.entity_types],
since=request.since,
)
pulled: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
server_entities = self._get_server_entities(
namespace=namespace,
entity_types=request.entity_types,
since=request.since,
)
for server_entity in server_entities:
local_key = self._entity_key(server_entity)
local_entity = self._local_entities.get(local_key)
if local_entity is None or request.force:
self._local_entities[local_key] = server_entity
pulled.append(server_entity)
elif server_entity.vector_clock.is_concurrent(local_entity.vector_clock):
conflict = self._create_conflict(
local_entity=local_entity,
server_entity=server_entity,
namespace=namespace,
)
conflicts.append(conflict)
self._conflicts.append(conflict)
elif local_entity.vector_clock.happens_before(server_entity.vector_clock):
self._local_entities[local_key] = server_entity
pulled.append(server_entity)
sync_state = self._update_sync_state(
namespace=namespace,
last_pull_at=now,
conflicts=conflicts,
)
_logger.info(
"sync.pull.complete",
namespace=namespace,
total_pulled=len(pulled),
total_conflicts=len(conflicts),
)
return SyncPullResponse(
entities=pulled,
conflicts=conflicts,
sync_state=sync_state,
pulled_at=now,
total_pulled=len(pulled),
)
def push(self, request: SyncPushRequest) -> SyncPushResponse:
"""Push local entities to the server namespace.
Pushes entity definitions from the local cache to the server
and handles conflicts according to the specified resolution
strategy.
Args:
request: The push request parameters.
Returns:
A ``SyncPushResponse`` with accepted/rejected entities
and any conflicts detected.
Raises:
TypeError: If *request* is not a ``SyncPushRequest``.
ValidationError: If the namespace is ``local``.
"""
if not isinstance(request, SyncPushRequest):
raise TypeError("request must be a SyncPushRequest instance")
if request.namespace == "local":
raise ValidationError("Cannot sync the 'local' namespace")
namespace = request.namespace or "default"
now = _iso_now()
_logger.info(
"sync.push.start",
namespace=namespace,
entity_count=len(request.entities),
)
accepted: list[SyncEntitySnapshot] = []
rejected: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
for entity in request.entities:
server_key = self._entity_key(entity)
server_entity = self._server_entities.get(server_key)
if server_entity is None or request.force:
updated = self._stamp_entity(entity, namespace)
self._server_entities[server_key] = updated
self._local_entities[server_key] = updated
accepted.append(updated)
elif entity.vector_clock.is_concurrent(server_entity.vector_clock):
conflict = self._create_conflict(
local_entity=entity,
server_entity=server_entity,
namespace=namespace,
)
resolved_entity = self._resolve_conflict(
conflict=conflict,
resolution=request.resolution,
)
if resolved_entity is not None:
self._server_entities[server_key] = resolved_entity
self._local_entities[server_key] = resolved_entity
accepted.append(resolved_entity)
conflict.resolved = True
conflict.resolved_at = now
else:
rejected.append(entity)
conflicts.append(conflict)
self._conflicts.append(conflict)
elif server_entity.vector_clock.happens_before(entity.vector_clock):
updated = self._stamp_entity(entity, namespace)
self._server_entities[server_key] = updated
self._local_entities[server_key] = updated
accepted.append(updated)
else:
rejected.append(entity)
sync_state = self._update_sync_state(
namespace=namespace,
last_push_at=now,
conflicts=conflicts,
)
_logger.info(
"sync.push.complete",
namespace=namespace,
total_accepted=len(accepted),
total_rejected=len(rejected),
total_conflicts=len(conflicts),
)
return SyncPushResponse(
accepted=accepted,
rejected=rejected,
conflicts=conflicts,
sync_state=sync_state,
pushed_at=now,
total_accepted=len(accepted),
total_rejected=len(rejected),
)
def status(self, request: SyncStatusRequest) -> SyncStatusResponse:
"""Compare local and server entity versions to detect drift.
Args:
request: The status request parameters.
Returns:
A ``SyncStatusResponse`` with drift information and
any detected conflicts.
Raises:
TypeError: If *request* is not a ``SyncStatusRequest``.
ValidationError: If the namespace is ``local``.
"""
if not isinstance(request, SyncStatusRequest):
raise TypeError("request must be a SyncStatusRequest instance")
if request.namespace == "local":
raise ValidationError("Cannot sync the 'local' namespace")
namespace = request.namespace or "default"
now = _iso_now()
_logger.info(
"sync.status.start",
namespace=namespace,
entity_types=[et.value for et in request.entity_types],
)
local_ahead: list[SyncEntitySnapshot] = []
server_ahead: list[SyncEntitySnapshot] = []
conflicts: list[SyncConflict] = []
all_keys = set(self._local_entities.keys()) | set(self._server_entities.keys())
for key in all_keys:
local_entity = self._local_entities.get(key)
server_entity = self._server_entities.get(key)
if local_entity is not None and server_entity is not None:
if namespace and local_entity.namespace != namespace:
continue
if (
request.entity_types
and local_entity.entity_type not in request.entity_types
):
continue
if local_entity.vector_clock.is_concurrent(
server_entity.vector_clock,
):
conflict = self._create_conflict(
local_entity=local_entity,
server_entity=server_entity,
namespace=namespace,
)
conflicts.append(conflict)
elif server_entity.vector_clock.happens_before(
local_entity.vector_clock,
):
local_ahead.append(local_entity)
elif local_entity.vector_clock.happens_before(
server_entity.vector_clock,
):
server_ahead.append(server_entity)
elif local_entity is not None:
if namespace and local_entity.namespace != namespace:
continue
if (
request.entity_types
and local_entity.entity_type not in request.entity_types
):
continue
local_ahead.append(local_entity)
elif server_entity is not None:
if namespace and server_entity.namespace != namespace:
continue
if (
request.entity_types
and server_entity.entity_type not in request.entity_types
):
continue
server_ahead.append(server_entity)
sync_state = self._sync_states.get(namespace)
drift_detected = bool(local_ahead or server_ahead or conflicts)
_logger.info(
"sync.status.complete",
namespace=namespace,
drift_detected=drift_detected,
local_ahead=len(local_ahead),
server_ahead=len(server_ahead),
conflicts=len(conflicts),
)
return SyncStatusResponse(
namespace=namespace,
sync_state=sync_state,
drift_detected=drift_detected,
local_ahead=local_ahead,
server_ahead=server_ahead,
conflicts=conflicts,
checked_at=now,
)
# ------------------------------------------------------------------
# Offline queue management
# ------------------------------------------------------------------
def enqueue_offline(
self,
direction: SyncDirection,
namespace: str,
entity: SyncEntitySnapshot,
) -> SyncQueueEntry:
"""Queue a sync operation for retry when offline.
Args:
direction: Whether this is a pull or push operation.
namespace: Target namespace.
entity: The entity snapshot to sync.
Returns:
The created ``SyncQueueEntry``.
Raises:
ValueError: If *namespace* is empty or ``local``.
TypeError: If arguments have incorrect types.
"""
if not isinstance(direction, SyncDirection):
raise TypeError("direction must be a SyncDirection")
if not isinstance(entity, SyncEntitySnapshot):
raise TypeError("entity must be a SyncEntitySnapshot")
if not namespace:
raise ValueError("namespace must be a non-empty string")
if namespace == "local":
raise ValueError("Cannot queue sync for the 'local' namespace")
entry = SyncQueueEntry(
queue_id=str(ULID()),
direction=direction,
namespace=namespace,
entity_type=entity.entity_type,
entity_id=entity.entity_id,
snapshot=entity,
status=SyncOperationStatus.QUEUED,
created_at=_iso_now(),
)
self._offline_queue.append(entry)
_logger.info(
"sync.offline.enqueued",
queue_id=entry.queue_id,
direction=direction.value,
namespace=namespace,
entity_id=entity.entity_id,
)
return entry
def process_offline_queue(self) -> list[SyncQueueEntry]:
"""Process all queued offline operations.
Attempts to execute each queued operation. Successfully
processed entries are marked as completed; failed entries
have their retry count incremented.
Returns:
List of processed queue entries with updated statuses.
"""
processed: list[SyncQueueEntry] = []
remaining: list[SyncQueueEntry] = []
for entry in self._offline_queue:
if entry.retry_count >= entry.max_retries:
entry.status = SyncOperationStatus.FAILED
entry.error_message = "Max retries exceeded"
processed.append(entry)
continue
entry.status = SyncOperationStatus.IN_PROGRESS
entry.last_attempt_at = _iso_now()
try:
if entry.direction == SyncDirection.PUSH:
push_req = SyncPushRequest(
namespace=entry.namespace,
entities=[entry.snapshot],
)
result = self.push(push_req)
if result.total_accepted > 0:
entry.status = SyncOperationStatus.COMPLETED
processed.append(entry)
else:
entry.status = SyncOperationStatus.QUEUED
entry.retry_count += 1
remaining.append(entry)
elif entry.direction == SyncDirection.PULL:
pull_req = SyncPullRequest(
namespace=entry.namespace,
entity_types=[entry.entity_type],
)
result = self.pull(pull_req)
entry.status = SyncOperationStatus.COMPLETED
processed.append(entry)
except Exception as exc:
entry.status = SyncOperationStatus.QUEUED
entry.retry_count += 1
entry.error_message = str(exc)
remaining.append(entry)
_logger.warning(
"sync.offline.retry_failed",
queue_id=entry.queue_id,
retry_count=entry.retry_count,
error=str(exc),
)
self._offline_queue = remaining
_logger.info(
"sync.offline.processed",
total_processed=len(processed),
total_remaining=len(remaining),
)
return processed
def resolve_conflict(
self,
conflict_id: str,
resolution: ConflictResolution,
winner: str | None = None,
) -> SyncConflict:
"""Manually resolve a sync conflict.
Args:
conflict_id: Identifier of the conflict to resolve.
resolution: The resolution strategy to apply.
winner: For manual resolution, which side wins
(``'local'`` or ``'server'``).
Returns:
The updated ``SyncConflict``.
Raises:
ValueError: If *conflict_id* is empty or the conflict
is not found.
BusinessRuleViolation: If manual resolution is chosen
without specifying a winner.
"""
if not conflict_id:
raise ValueError("conflict_id must be a non-empty string")
if not isinstance(resolution, ConflictResolution):
raise TypeError("resolution must be a ConflictResolution")
target: SyncConflict | None = None
for conflict in self._conflicts:
if conflict.conflict_id == conflict_id:
target = conflict
break
if target is None:
raise ValueError(f"Conflict '{conflict_id}' not found")
if resolution == ConflictResolution.MANUAL and not winner:
raise BusinessRuleViolation(
"Manual resolution requires specifying a winner ('local' or 'server')"
)
now = _iso_now()
target.resolution = resolution
target.resolved = True
target.resolved_at = now
if resolution == ConflictResolution.LAST_WRITER_WINS:
local_ts = target.local_snapshot.updated_at or ""
server_ts = target.server_snapshot.updated_at or ""
target.winner = "local" if local_ts >= server_ts else "server"
elif resolution == ConflictResolution.CLIENT_WINS:
target.winner = "local"
elif resolution == ConflictResolution.SERVER_WINS:
target.winner = "server"
elif resolution == ConflictResolution.MANUAL:
target.winner = winner
winning_snapshot = (
target.local_snapshot
if target.winner == "local"
else target.server_snapshot
)
key = self._entity_key(winning_snapshot)
self._local_entities[key] = winning_snapshot
self._server_entities[key] = winning_snapshot
_logger.info(
"sync.conflict.resolved",
conflict_id=conflict_id,
resolution=resolution.value,
winner=target.winner,
)
return target
# ------------------------------------------------------------------
# Entity management helpers (for testing / local mode)
# ------------------------------------------------------------------
def register_local_entity(self, entity: SyncEntitySnapshot) -> None:
"""Register an entity in the local cache.
Args:
entity: The entity snapshot to register.
Raises:
TypeError: If *entity* is not a ``SyncEntitySnapshot``.
"""
if not isinstance(entity, SyncEntitySnapshot):
raise TypeError("entity must be a SyncEntitySnapshot")
key = self._entity_key(entity)
self._local_entities[key] = entity
def register_server_entity(self, entity: SyncEntitySnapshot) -> None:
"""Register an entity in the server cache.
Args:
entity: The entity snapshot to register.
Raises:
TypeError: If *entity* is not a ``SyncEntitySnapshot``.
"""
if not isinstance(entity, SyncEntitySnapshot):
raise TypeError("entity must be a SyncEntitySnapshot")
key = self._entity_key(entity)
self._server_entities[key] = entity
# ------------------------------------------------------------------
# Private helpers
# ------------------------------------------------------------------
def _entity_key(self, entity: SyncEntitySnapshot) -> str:
"""Return a unique key for an entity snapshot."""
return f"{entity.namespace}/{entity.entity_type.value}/{entity.entity_id}"
def _get_server_entities(
self,
namespace: str,
entity_types: list[SyncEntityType],
since: str | None = None,
) -> list[SyncEntitySnapshot]:
"""Retrieve server entities matching the filter criteria."""
result: list[SyncEntitySnapshot] = []
for entity in self._server_entities.values():
if entity.namespace != namespace:
continue
if entity_types and entity.entity_type not in entity_types:
continue
if since and entity.updated_at and entity.updated_at <= since:
continue
result.append(entity)
return result
def _create_conflict(
self,
local_entity: SyncEntitySnapshot,
server_entity: SyncEntitySnapshot,
namespace: str,
) -> SyncConflict:
"""Create a sync conflict record."""
return SyncConflict(
conflict_id=str(ULID()),
entity_id=local_entity.entity_id,
entity_type=local_entity.entity_type,
namespace=namespace,
local_snapshot=local_entity,
server_snapshot=server_entity,
local_clock=local_entity.vector_clock,
server_clock=server_entity.vector_clock,
)
def _resolve_conflict(
self,
conflict: SyncConflict,
resolution: ConflictResolution,
) -> SyncEntitySnapshot | None:
"""Apply automatic conflict resolution and return the winner.
Returns ``None`` if manual resolution is required.
"""
if resolution == ConflictResolution.MANUAL:
return None
if resolution == ConflictResolution.CLIENT_WINS:
conflict.winner = "local"
return conflict.local_snapshot
if resolution == ConflictResolution.SERVER_WINS:
conflict.winner = "server"
return conflict.server_snapshot
# Default: last_writer_wins
local_ts = conflict.local_snapshot.updated_at or ""
server_ts = conflict.server_snapshot.updated_at or ""
if local_ts >= server_ts:
conflict.winner = "local"
return conflict.local_snapshot
conflict.winner = "server"
return conflict.server_snapshot
def _stamp_entity(
self,
entity: SyncEntitySnapshot,
namespace: str,
) -> SyncEntitySnapshot:
"""Return a copy of *entity* with updated clock and timestamp."""
new_clock = entity.vector_clock.increment(self._node_id)
return SyncEntitySnapshot(
entity_id=entity.entity_id,
entity_type=entity.entity_type,
namespace=namespace,
name=entity.name,
version=entity.version + 1,
data=dict(entity.data),
vector_clock=new_clock,
updated_at=_iso_now(),
)
def _update_sync_state(
self,
namespace: str,
last_pull_at: str | None = None,
last_push_at: str | None = None,
conflicts: list[SyncConflict] | None = None,
) -> SyncState:
"""Update and return the sync state for a namespace."""
state = self._sync_states.get(namespace)
now = _iso_now()
if state is None:
state = SyncState(
namespace=namespace,
last_sync_at=now,
local_clock=VectorClock(),
server_clock=VectorClock(),
)
state.last_sync_at = now
if last_pull_at is not None:
state.last_pull_at = last_pull_at
if last_push_at is not None:
state.last_push_at = last_push_at
if conflicts is not None:
state.conflicts = conflicts
state.local_clock = state.local_clock.increment(self._node_id)
self._sync_states[namespace] = state
return state
__all__ = [
"SyncService",
]