Feature: LangGraph state branch coverage As a developer I want to exercise remaining uncovered branches So that langgraph/state.py reaches higher coverage Background: Given the state management system is available Scenario: Replace mode overwrites existing fields Given I have a GraphState with metadata {"original": 1} and current node "old" When I replace the state with updates containing metadata {"new": 2} and current node "new" Then the state's metadata should equal {"new": 2} And the state's current node should equal "new" Scenario: Merge mode merges metadata dictionaries Given I have a GraphState with metadata {"alpha": 1} And I have merge metadata updates {"beta": 2} When I merge metadata updates into the state Then the state's metadata should contain keys "alpha" and "beta" Scenario: Append mode appends a single message item Given I have a GraphState with 1 message When I append a single message with id 99 into the state Then the state's messages should end with id 99 And the message list length should be 2 Scenario: Save checkpoint without directory is a no-op Given I have a StateManager without checkpointing When I invoke checkpoint saving manually Then the update count should remain at 0 Scenario: Load checkpoint restores state and counters Given I have a checkpoint file with execution count 7 and metadata {"restored": true} When I load the checkpoint into a StateManager Then the manager state should include metadata {"restored": true} And the manager update count should be 7 Scenario: Latest checkpoint returns None when missing Given I have a StateManager without checkpointing When I request the latest checkpoint Then no checkpoint path should be returned Scenario: Latest checkpoint selects the most recent file Given I have a StateManager with two checkpoints written at different times When I request the latest checkpoint Then the newest checkpoint path should be returned Scenario: Time travel without history returns None Given I have a StateManager with time travel disabled When I request time travel Then the returned time travel state should be None Scenario: Clear history and reset restore initial state Given I have a StateManager with time travel history entries When I clear the history and then reset with metadata {"reset": true} Then the history should be empty after reset And the execution count should be zero after reset And the state metadata should include {"reset": true}